Abstract:
The study aims at investigating the usage of edutainment (games and animation films) in vocabulary learning for some intermediate students. Thirty � second year intermediate students participated in a quasi- experimental study for approximately nine weeks. The experimental group learnt some vocabulary from two carefully selected web sites with games and animation films, while the control group learnt the same vocabulary through activity-based lessons. A pre-test and post-test were conducted in the first and ninth weeks. The findings indicate that the experimental group outperformed the control group statistically in the post-test. The students in the experimental group generally preferred online learning supplemented with digital educational games and animation films to conventional activity-based lessons. The teachers thought highly of the online games and films, but they expressed concern that extra support was required if the online games and animation films were adopted as a core part of their teaching.