Abstract:
This study aimed at designing a gamification tool to help in learning programming concepts for Distance Learning Students at (SUST). The researchers used the descriptive-analytical method. The research sample was deliberately chosen, they were drawn exclusively from Distance Learning students of 1st year. The sample comprised of 50 students (40 males, 10 females) who learned Java programming for the first time. The research tool was Master Java Treasure Hunt Game(designed by researchers) and a questionnaire was designed to assess to what extent the gamification tool can motivate students to practice Java exercises and learn programming concepts. The results showed that students gain enjoyment and interest in playing games, playing activities can be used to teach programming concepts. Integrating gamification in the learning process increases students' motivation, excitement, and interest. On the light of the results, the researchers presented a number of recommendations most importantly are: the study should make use of technologically enhanced learning (TEL) in the game.