Please use this identifier to cite or link to this item: https://repository.sustech.edu/handle/123456789/18292
Title: An Arabic model of gamification: Master Java Treasure Hunt Game to Teach programming concepts
Authors: Hamid, Rania Eshiekh
Keywords: Teach programming concepts
An Arabic model of gamification
Issue Date: 10-Jan-2017
Publisher: Sudan University of Science and Technology
Citation: Hamid, Rania Eshiekh . An Arabic model of gamification: Master Java Treasure Hunt Game to Teach programming concepts / Rania Eshiekh Hamid .- at the fist International college of Education Conference .- in Khartoum of Sudan University of Science and Technology .- 7-10 January 2017 .- Conference .
Abstract: Many new methods of education are used nowadays one of these modern methods is Gamification which is use of game elements in non game environment to encourage students to study in their spare time. Learning computer programming is a difficult task and students must practice more and more. In this paper we develop a web site game Master Java to motivate students to practice java exercise and learn how to program in Java. Various gamification elements are used in Master Java to encourage students to play and practice the game such as leveling, points, leader board, and awards. The game was applied with Distance education first level students in Sudan University of Science and Technology for Java course to study programming concepts. All students who played the game said it is attractive, motivated them and wish to use it in all subjects.
Description: Conference
URI: http://repository.sustech.edu/handle/123456789/18292
Appears in Collections:Conferences of College of Education

Files in This Item:
File Description SizeFormat 
An Arabic model ....pdfConference 7.41 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.